Protector: Tower Defense with RPG Elements
If you’ve been reading my blog for any period of time you’ll know that when I’m not playing on my Xbox 360 I’m addicted to Tower Defense games. I’ve reviewed a few of them here before. Some I liked and others I did not. This week I came across Protector. Having played it quite a bit the last 3 days I can honestly say I like it better than any of the tower defense style games I’ve played before. The game has a lot of the same core components as a lot of the other tower defense games I’ve played. You have different types of “towers” you use to stop enemies from getting across the map. Each enemies has a weakness and strength and each type of tower can handles those different strengths /weaknesses.
Protector goes beyond the normal tower defense game n a few great areas. First, It is set in a medieval/fantasy setting so your towers are knights and mages. Second. after each level you get skill points you can use to boost specific unit attributes or increase your overall experience, lives, etc. I really like this, RPG style, skill aspect because I can level up the types of towers I prefer to use and make them even stronger and cheaper. The third thing they do differently is that each level has a unique map, but you get to choose which levels you want to do in which order on the map of the land. As you beat more areas more and more of the map unlocks. Also, each level area of the map shows you the difficulty and the number of waves of enemies that you’ll be facing in that area. Finally, the game keeps track of your progress so you don’t have to start over each time you play. Instead you get to pick up where you left off.
If you’re into tower defense style games then I’d recommend checking out Protector. It has a lot of hours of great play time and it offers a lot of different strategies with the skill based system.