Army of Two: The 40th Day Impressions
So I played through the Army of Two: The 40th Day campaign this last week. It was not especially long. I think there were only like 7 levels/missions. Each one was over an hour but still not that long of a game. The game play itself was fun. I liked being able to tell my partner to move forward, stay in place or come to me and then using his position to flank or snipe enemies. The aggro system from the first Army of Two still works well with the teammate who is doing the most shooting getting the attention of the enemies. Upgrading weapons with the money I earned was pretty strait forward. I found the couple guns I like and then upgraded them to be the best they could be.
The only thing I found annoying was the “morality” choices that you had to make throughout the missions. You would get to set spots in the story and it would make you decide help someone or not. Only most of the time helping the person resulted in some really bad thing happening down the line. I’ll not spoil it completely but the ending of the game was like this as well. I made my choice and the outcome sucked. So I replayed the last level and tried it again picking the other option. The outcome still stunk. To me this is annoying. Don’t have me make “moral” choices and them make the resulting outcome be bad either way.
While the game play itself was alright the story line was really frustrating. It is probably worth a rental if you want to play co-op with someone. You can probably finish the whole thing in a weekend if you wanted to.