Guitar Hero: Aerosmith Review
I finished Guitar Hero: Aerosmith this weekend. I ended it like I started, annoyed. The game only has 42 songs on it including all the unlockable ones. Maybe it was just me but they did not seem to properly progress in difficulty. Some songs in the last couple tiers were very easy, but others were almost impossible for me. It seems like though have spent a little more time on putting the songs in a better order so they progressively getting more challenging.
The songs also feel very different from the Rock Band tracks I’m use to. In Rock Band the harder songs feel like the developers want them to be challenging, but still possible. In Guitar Hero: Aerosmith the harder songs feel like the developers made them trying to make it so you will fail. They do chord combinations that just don’t feel natural. They have HO/PO sections that are ridiculously long and hard to complete. I really think they want me smash my guitar in anger so I have to go buy a new one and they make a little more money.
The one good thing about the game is that the achievements are easy for a Guitar Hero game. In past games you had to get all songs with 5 starts on expert to get all the achievements. In Guitar Hero: Aerosmith the hardest cheevoz are for beating Expert and playing a song prefectly on at least Medium.
Unless you are a huge Aerosmith fan and have a lot of spare cash I’d not recommend this game. If you’re really wanting to play it then rent it for a weekend. You should be able to get through all the songs in a weekend if you want to. And, since all the Aerosmith songs feel the same when you play them you’ll get your fill after getting through the career mode.