TiQal Impressions
I played through the trial of TiQal last night and was not impressed. This Xbox Live Arcade title is a mix of Tetris and Luxor 2. Basically, you drop Tetris like pieces on the board and when you make a square of pieces that are the same color they form a cube and get ready to blow up. You then have a few more seconds to add to the cube to make it even larger. The larger the group of pieces the more points you get. When I started the trial I was liking it. The game play is simple and has a nice pace to it. Plus, it was fun to catch the power ups and take out big chucks at once. However, after a few levels I started to get frustrated. When you blow up a section it obscures your view of that area of the screen for a few seconds so you can’t drop your next piece in that same area, but the blocks continue to come up from the bottom. Also, most of the power ups seem to take out random section of the board, but it may take out a part that you’ve been working on building a large chain in completely defeating what you’ve been working on. The game wants you to make chains and combos but makes it hard to do so and doesn’t really reward you that much when you do. After playing the trial I decided not to buy the game. As much as I like puzzle games this one is just no that fun.