Too Human Recap and Review
I’ve been playing Too Human for a few weeks now and I’m still really enjoying myself. It is a bit of a grind to get the higher level equipments, but I don’t mind because there is always a ton enemies that need killed. I can see why some people find it frustrating because of the camera and slow in-game menus, but I can ignore these because the actual game play is fun. Sure, better camera position (especially indoors) would be nice, but I don’t find it as big a deal as some people.
The game is based around combat, lots of combat, and that part is where the game excels. The combat controls are simple, but using them to make huge combos takes a lot of skill and practice. At first I had a lot of trouble with getting combos, but after a couple hours I really started to get the hang of it. Now, 24 hours of game time later, I can get combos over 100 if they send enough enemies my way.
The single player game is fun, but the co-op is even better. The co-op has more enemies and the enemies are more varied, but it also gives you better loot when you kill the enemies. Having finished the main story line ones I play the co-op pretty much all the time now even if I’m playing by myself.
The character creation process is really easy and you have 5 classes to choose from. I wish there was a little more variation in the skills between classes, but they are different enough that you can’t play exactly the same with all the classes and still survive. You really do need to focus on that classes strengths.
The achievements are a nice mix of difficulty. Some of them will take 30 or more hours of play time to get while others you can get very quickly. I’ve got about 40 of the 50 and I’m looking forward to getting the last 10.
If you like dungeon crawler games, and looking for better weapons and armor all the time this is a game for you. Personally I’m loving it and I think a lot of people would if they just give it a chance.